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HELP.TXT
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1997-10-24
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You are the explorer.
You must collect all diamonds before going to the exit.
Boulders kill you when they fall on top of you.
Arrows kill you when they hit you.
Mines explode and kill you on contact.
The monster eats you and is killed by arrows
or falling boulders.
The baby monster eats you and is killed by being
trapped in a cage.
Rocks are impassable.
The bomb explodes when a boulder falls on top of it.
The balloon floats up and is harmless.
The thingy is something you can push around.
The time capsule gives you more movement points.
Your object is to guide the explorer using the arrow
keys (or h,j,k,l keys) to collect all the diamonds and
then go to the exit. Note that monsters move when you
press any key (except designated function keys).
The program records all your keystrokes, so if you get
killed or restart the level, then you can play back your
moves by pressing the function key F5 after restarting
the level. (The F5 key on top of your screen will indicate
when playback mode is available.) The program will
continue to execute all your moves until it is interrupted
(by pressing any key). It should stop two moves before you
get killed. Any further movement keys will now be recorded
from this position.
The game defaults to map mode, which allows you to see
the whole screen; however, by pressing the F3 key you may
switch to zoom mode or back to map mode. The zoom mode
allows you to appreciate the graphics better but makes
the game more difficult. Graphics also runs a little slower.
I recommend you staying in map mode.
The F6 function key drops down a menu of additional
options which are explained below. Use the up and down
arrow keys to select the item which you wish to modify.
Change its value with the left and right arrow keys and
exit when you are done using the ESC key or Enter key.
This game/puzzle is an adaptation of the old boulder
dash game called Wanderer developed by Steven Shipway
in 1988. The game was ported to many different platforms
and comes with 61 challenging levels designed by a team
of people (see credits file in the screen subdirectory).
The original version of the program used character graphics
and primitive audio effects. (A revival of the original
game, wand330.zip, uses the termcap/curses graphics and can
be found at the x2ftp.oulu.fi ftp site in the
pub/msdos/programming/gamesrc subdirectory.) Using the
free GNU DJGPP compiler, the ALLEGRO game develop-
ment package (swapware) developed by Shawn Hargreaves
and the free xspred sprite editor developed by Antoine
Requet, I adapted this program to use SVGA graphics
and more interesting audio effects. Besides introducing
the automatic record/playback feature, I have added a few
other features that are available from the configure menu
(press the F6 key). First, to prevent you from getting
discouraged with the difficult levels, I have added a
separate set of easy levels placed in the subdirectory
called easy. These levels are adaptations of the original
levels that came with the game. You may choose this
directory in the F6 menu by changing the level set parameter
from standard levels to training levels. Secondly, there
are two choices of sprites which may be selected from
the same menu.
The animation parameter controls the speed of the falling
blocks, shooting arrows etc. Inexperienced players may find
it useful to slow down the animation in order to follow
the sequence of events in a chain reaction. The speed of
playback initiated with the F5 key can be changed by
altering the playback parameter. (Note that animation and
playback is slower in zoom graphics mode as the program is
busy remapping the screen.)
Solutions to levels that I have worked out have been put
into a subdirectory called solu in both the screens and
easy subdirectories. You may load the solution by holding
the control key and typing l (like the first letter in the
word load). If you solve a level which I have not worked
out or find a more direct solution with fewer moves, the
program will automatically record it in the solu
subdirectory and give you an acknowledgement.
I apologize for not having gotten around to implementing
the level editor. A level editor comes with the older
version wand330.zip mentioned above.
The game and sources which I am providing are public
domain. You are free to use it any way you wish. For
those wishing to trace the origin of the program, I
managed to find an early version (1988) at the
ftp.uu.net site in the path
usenet/comp.sources.games/volume5/. The wand330.zip file
which I created last winter is based on the Atari St1040
port which can be found at the atari.archive.umich.edu
ftp site in the path atari/Games/Puzzle/wanderer.arc.
I hope this implementation gives renewed life to this
old game.
22 October 1997.
Seymour Shlien
624 Courtenay Avenue
Ottawa, Canada, K2A 3B5
seymour.shlien@crc.doc.ca